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[URP] Camera Render type changes to Base in Overlay Camera preset asset
Camera Render type changes automatically to Base in Overlay Camera preset after creating its preset asset. Steps to repro: 1. Crea... Read more
[Burst] Part of a scene's geometry disappears when Burst Compile is enab...
Reproduction steps: 1. Open user's attached project and open scene "sample scene" 2. Uncomment line 17 from "GenerateSurfaceTriangle... Read more
RectTransform.sizeDelta is not changed when only a large number's ones d...
How to reproduce: 1. Open user's attached project 2. Open "SampleScene" Scene 3. Enter Play Mode Expected result: deltaSize.x is ch... Read more
[URP][HDRP][XR SDK] "Convert Main Camera to XR Rig" menu option does not...
How to reproduce: 1. Create new HDRP or URP project using template 2. Convert Main Camera to XR Rig (GameObject->XR->Convert Main Ca... Read more
ParticleSystem.isEmitting returns true when the Emission module is disabled
To reproduce: 1. Open attached project ("case_1240811.zip") 2. Press Play 3. Observe the Console window Expected result: 'False' me... Read more
[HDRP] [VFX] VFX Graph throws System.InvalidOperationException when maki...
How to reproduce: 1. Open the project from the attached file "1238241.zip" 2. From Assets open "test" file and in the Visual Effect ... Read more
[Android][Snapdragon] DepthMask shader rendered black instead of masking...
Steps to reproduce: 1. Open and build User-supplied project 2. Notice the circle in the middle Expected: the inside of the circle i... Read more
[Mono] Secure WebSockets connection setup with a self-signed certificate
Steps to reproduce: 1. Make a WebSocket server with a self-signed certificate 2. Try connecting using a ClientWebSocket Expected: ... Read more
[URP][2D] 2D Lights are ignored by Camera Culling mask
How to reproduce: 1. Open the project from the attached file "1239136.zip"(link in edit) 2. Open "SampleScene" and select the Main C... Read more
[HDRP] Lights flicker on a Mesh in SubScene when Graphics API is set to ...
How to reproduce: 1. Open "1240381" project (Graphics API is set to Direct3D11) 2. Enter Play Mode 3. Observe the Game view Expecte... Read more
All about bugs
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