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Outdated info in Graphics Emulation manual
http://docs.unity3d.com/Documentation/Manual/GraphicsEmulation.htmlOpenGL ES 1.x support was dropped in 4.3, but now we support 3.0 ... Read more
Shift+Space to maximize doesn't work when caps lock is enabled
To reproduce:1. Create new project2. Press Shift + Space over a window (for example, Scene View)3. Notice the expanded window4. Enab... Read more
Unity 4.3 b6 fails to load animations
To reproduce:1. Create a new project2. Download and import this package: http://u3d.as/2ey (Photon Unity Networking Free)3. Notice t... Read more
[Legacy] Animation.Rewind() doesn't work as expected
To reproduce:1. Open the attached project2. Run the scene3. The cube doesn't go back to it's initial position after the animation st... Read more
pre-selected resolution from screen manager not applied
-e: see title -repro:--create new project--enable the screen resolution dialog--build for linux--run app--select resolution--start--... Read more
Missing links in Matrix4x4.Ortho.html
Steps to reproduce : - open the page /Matrix4x4.Ortho.html and notice that the See Also are not links Read more
Videos are not played in 4.3b5
To reproduce:1. Open the attached project2. Run the 'TestMovie' scene3. Notice that the screen is black Read more
Opening this project on b5 or b6 gives error (but not 4.3.0b3)
Opening this project on b5 or b6 give error (but not 4.3.0b3) 2) How can we reproduce it using the example you attached1 Open attach... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Web] VideoPlayer.frameReady event fires only once in a video when the Player Graphics API is set to WebGPU
- Hierarchy V2 Reset Columns leaves empty space and does not resize to fit when removing the columns
- Unexpected changes are made to the main asset when cloning and adding root objects with AddObjectToAsset in AssetPostprocessor
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected