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[Mac] Crash in Compute Shader where adding the same faulty code used to ...
Steps to reproduce: 1. Open user-attached project 2. Open file "00_LODBitonicSortingCS" 3. Add the following code right before "Data... Read more
Empty project build throws NullReferenceException in the console
To reproduce: 1. Create a new Unity project 2. Build for standalone Expected result: an empty project is built without errors Actua... Read more
Disc area light gizmo appears broken when scaled in the scene viewport
Steps to reproduce: 1. Download the attached project and open SampleScene 2. In the Hierarchy panel, or in the Scene view, select th... Read more
[HDRP + Nested Prefabs] Creating HDRP prefab causes mass error spam
Steps to repro 1. Download book of the dead from the asset store 2. Create a prefab from the "props" object in the Forest_Environme... Read more
WaitForSecondsRealtime instance can't be reused
Steps to reproduce: 1. Download and open the attached project 2. Enter playmode 3. Observe Console logs Expected result: each loop ... Read more
At lower framerate Editor skips OnPointerUp and OnPointerClick events
How to reproduce: 1. Open user's project 2. Press Play 3. Double-Click Game Window Expected result: Six events, two OnPointerDowns,... Read more
[UWP] [IL2CPP] MSAL: Error trying to serialize the value to be written t...
Steps to reproduce: 1. Download attached project 2. Build UWP project with IL2CPP backend. 3. Edit Il2CPP file "\VS Solution\Il2CppO... Read more
[Android] Shader's large float2 constants array cause bad performance/cr...
Steps to reproduce: 1) Download attached project and open in Unity 2) Build and Run project on a device 3) Make sure "Use pre-defin... Read more
Editor crashes while using Flythrough mode in scene view when particle s...
Editor crashes while using Flythrough mode in scene view when particle system game object is selected in the hierarchy after a few o... Read more
[Linux Editor] game view: free aspect ratio doesn't allow any input
-e: see title, trying to type anything doesn't do anything -repro: --open a project --go to Game View --select the aspect ratio dro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL