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Inconsistent Timeline animations(Write Defaults) for Skinned Meshes betw...
Steps to reproduce: 1. Download and open the attached project 2. Open the timeline window 3. Preview and observe animation - after e... Read more
Profiler window does not display data in the timeline when loading from ...
Profiler window does not display data in the timeline when loading from saved data. Steps to repro: 1. Open the attached project. 2... Read more
Button to pick a color on the material is not opening the Color selectio...
Steps to reproduce: 1) Download attached project and open in Unity 2) In the Project window, select "New Material" material 3) In t... Read more
[LWRP] Post Processing V2 effects appears inconsistently when changing t...
Steps to reproduce: 1. Open QA-supplied project 2. Open Scene "scene_main" 3. Change the depth value on the camera without the Post ... Read more
[LWRP] Shadow Cascades fail to render and warning thrown
When trying to set shadow cascades an error is thrown and the shadow map fails to render. Error: Property (_WorldToShadow) exceeds ... Read more
Polygon Collider 2D is doubled in the scene when it is a child of the Ri...
To reproduce: 1. Open the attached project (doubleCollider.zip) 2. Open the "SampleScene" scene 3. Select the Test game object 4. I... Read more
[PLM] Bounced light's color is not rendered
Steps to repro: 1. Open attached project and 's5' scene; 2. Let the scene auto-bake. Expected result: The shadow on the plane has ... Read more
Editor Crashes on hitting "Undo" while recording animation in the timeline
Editor Crashes on hitting "Undo" while recording animation in the timeline Steps to Repro: 1. Open attached or create a new project... Read more
Particle System sprite and it's bounds scale differently when scaled in ...
How to reproduce: 1. Create a new Unity project 2. Import sprite_and_bounds_scale_bug.unitypackage 3. Open Assets > Scenes BugPartic... Read more
UnsafeUtility.GetFieldOffset returns negative values about Enum fields i...
Repro steps: 1. Open attached project 2. Enter Play Mode and observe the values in Game View 3. Exit Play Mode 4. File -> Build and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box