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0
votes
Duplicate

Erroneous object instantiation when dragging prefab from Project window ...

Asset and Scene Management

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Apr 16, 2017

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Version/s: 2017.1.0b1

To reproduce: 1. Create new project 2. Create cube and its prefab, delete cube from scene 3. Drag prefab to scene (do not release mo... Read more

0
votes
Fixed

RenderToCubemap is not HDR compatible and causes camera not to be render...

Graphics - General

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Apr 17, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Open attached project 2. Open Cubemap scene 3. Create a new cubemap 4. Select it and mark it readable 5. Sele... Read more

1
votes
Fixed

Opening same scene on SceneClosed callback does not add it to scene manager

Scene Management

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Apr 18, 2017

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Version/s: 2017.1.0b1

To reproduce: 1. Open attached project. 2. Run Editor test: OpeningSameScene_OnSceneClosedCallback_ShouldAddItToSceneManager 3. It ... Read more

0
votes
Duplicate

Unity crashes when "scale" value for spawning child elements is set to s...

Editor - Other

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Apr 09, 2017

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Version/s: 5.6.0f3

Repro steps: 1. Open provided projects "scene0" scene 2. Select "Ground" -> "HOLDER" in the hierarchy 3. Change the scale to: a) (1... Read more

0
votes
Fixed

Shader errors appear in console after building "PostProcessing" asset on...

Shaders

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Apr 15, 2017

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Version/s: 2017.1.0b1

Reproduction steps: 1. Open project attached (VulkanCompilation.zip). 2. Build it for Vulkan. Expected result: Build will be comple... Read more

0
votes
Fixed

Project sometimes fail to build due to different serialization order in ...

Serialization

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Apr 16, 2017

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Version/s: 2017.1.0b1

Reproduction steps: 1. Open project attached (PartialClassBuild.zip). 2. Build it on standalone player. Expected result: It will be... Read more

5
votes
Fixed

[WSA] WorldAnchorStore.GetAsync throws an exception when starting deploy...

Windows Store Apps

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Apr 17, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Open the attached project (AnchorTestRepro.zip) 2. Switch platform to Windows Store 3. Build for WSA Universa... Read more

1
votes
Fixed

Namespace collision when using static directive and enum types with .NET...

Scripting

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Apr 17, 2017

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Version/s: 2017.1.0b1

Reproduction steps: 1. Open project attached(New Unity Project 3.zip) 2. Inspect console. Expected result: There will be no error a... Read more

0
votes
Duplicate

Standalone build crashes when Stereo Rendering Mode is set to Single Pass

VR

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Apr 17, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open the project folder, attached by user, in Explorer 2. Go to build folder 3. Make sure the Oculus VR Headset is... Read more

0
votes
Fixed

[PVR] Editor crashes when building Progressive Lightmaps for many objects

Global Illumination

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Apr 17, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Download and open the attached project 2. Start baking the lightmap 3. Leave the editor open for a few minute... Read more

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