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Erroneous object instantiation when dragging prefab from Project window ...
To reproduce: 1. Create new project 2. Create cube and its prefab, delete cube from scene 3. Drag prefab to scene (do not release mo... Read more
RenderToCubemap is not HDR compatible and causes camera not to be render...
Steps to reproduce: 1. Open attached project 2. Open Cubemap scene 3. Create a new cubemap 4. Select it and mark it readable 5. Sele... Read more
Opening same scene on SceneClosed callback does not add it to scene manager
To reproduce: 1. Open attached project. 2. Run Editor test: OpeningSameScene_OnSceneClosedCallback_ShouldAddItToSceneManager 3. It ... Read more
Unity crashes when "scale" value for spawning child elements is set to s...
Repro steps: 1. Open provided projects "scene0" scene 2. Select "Ground" -> "HOLDER" in the hierarchy 3. Change the scale to: a) (1... Read more
Shader errors appear in console after building "PostProcessing" asset on...
Reproduction steps: 1. Open project attached (VulkanCompilation.zip). 2. Build it for Vulkan. Expected result: Build will be comple... Read more
Project sometimes fail to build due to different serialization order in ...
Reproduction steps: 1. Open project attached (PartialClassBuild.zip). 2. Build it on standalone player. Expected result: It will be... Read more
[WSA] WorldAnchorStore.GetAsync throws an exception when starting deploy...
Steps to reproduce: 1. Open the attached project (AnchorTestRepro.zip) 2. Switch platform to Windows Store 3. Build for WSA Universa... Read more
Namespace collision when using static directive and enum types with .NET...
Reproduction steps: 1. Open project attached(New Unity Project 3.zip) 2. Inspect console. Expected result: There will be no error a... Read more
Standalone build crashes when Stereo Rendering Mode is set to Single Pass
To reproduce: 1. Open the project folder, attached by user, in Explorer 2. Go to build folder 3. Make sure the Oculus VR Headset is... Read more
[PVR] Editor crashes when building Progressive Lightmaps for many objects
Steps to reproduce: 1. Download and open the attached project 2. Start baking the lightmap 3. Leave the editor open for a few minute... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow