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.NET 4.6 Windows Standalone Build does not play
To reproduce: 1. Create new project. 2. In Player settings set Scripting Runtime Version to ".NET 4.6". 3. Restart Editor. 4. Open "... Read more
Standalone builds crash on launch: 'Failed to load mono' fatal error whe...
Steps to reproduce: 1. Create a new Unity project 2. Open player settings 3. Select 'Experimental (.NET 4.6 Equivalent)' Scripting R... Read more
Unity crashes with user's assets when using .NET 4.6
Reproduction steps: 1. Open project attached(Test2.zip) Expected result: Unity launches, and gets ready for work. Actual result: Un... Read more
Scene with NavMesh and NavMeshAgent freezes in 2017.1
Steps: 1. Open the "repo" scene in Repo project (the scene has Nav Mesh baked with some Nav Mesh Agents) 2. Play the scene. After a ... Read more
[Regression]NullReferenceException in UnityEditor.Scripting.ScriptCompil...
[Regression]NullReferenceException in UnityEditor.Scripting.ScriptCompilation after importing Standard Assets Characters package St... Read more
[Android] 2k ASTC textures displayed as solid black color on Huawei devi...
Steps to reproduce: 1) Download attached project 'BrokenTexture.zip' and open in Unity 2) Open Build Settings and make sure Texture... Read more
[iOS] Opening a project which contains a Launch Screen causes an additio...
Steps to reproduce: 1. Download, extract and open "901782 repro.zip" 2. Build the project to iOS 3. Deploy the application to an iOS... Read more
Collab shows "An Error Occurred" message sometimes in poor internet cond...
Repro steps (not the best but seem to be fairly consistent). 1) Start Unity 2) Open a Collab project 3) Let the laptop go to sleep ... Read more
[Daydream] Application.targetFrameRate doesn't set to specified value
Reproduction steps: 1) Open attached project ("TargetFPS_560.zip") 2) Build and run on a compatible with Daydream device -- Notice... Read more
[VR] Occlusion mesh is rendered in game view
[VR] Occlusion mesh is rendered in game view 2. How we can reproduce it using the example you attached 1) Download attached project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow