Search Issue Tracker

Fixed in Unity 2018.3

Votes

0

Found in

2018.2.0b9

Issue ID

1056605

Regression

Yes

[Mac] Crash in Compute Shader where adding the same faulty code used to give an Error

Shaders

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 1Crash, freeze, data loss, work stops

Steps to reproduce:
1. Open user-attached project
2. Open file "00_LODBitonicSortingCS"
3. Add the following code right before "Data[DTid.x] = shared_data[GI];" (screenshot attached)

if (DTid.x >= 2050)
{
return;
}

Actual result: the shader code crashes upon recompiling
Expected result: an error is thrown like in pre-2018.1 versions (screenshot attached)

Reproduced with: 2018.1.0a3, 2018.1.1f1, 2018.2.0f1, 2018.3.0a4
Not reproduced with: 2017.1.1f1, 2017.4.7f1, 2018.1.0a2

Note: opening a project containing a file with the said code will either result the import process to crash (stack in the comments) or to freeze

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.