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Fixed in 2017.1.X

Votes

0

Found in

2017.1.0b1

Issue ID

902667

Regression

No

Standalone builds crash on launch: 'Failed to load mono' fatal error when built with 4.6 .NET scripting runtime

Windows Standalone

-

Steps to reproduce:
1. Create a new Unity project
2. Open player settings
3. Select 'Experimental (.NET 4.6 Equivalent)' Scripting Runtime Version
4. Build and run

Expected result: app launches
Actual result: 'Failed to load mono' fatal error is thrown on launch

Workaround: restart Editor

Reproducible with 2017.1.0b1
Not reproducible with 2017.1.0a6

Tested on Windows 10 Pro, Version 1703, OS Build 15063.138

Comments (3)

  1. tomhsmith

    Oct 13, 2017 06:38

    oops, meant C# 6 and .NET 4.6

  2. tomhsmith

    Oct 13, 2017 06:38

    Happened to me today, .NET 6, was building fine yesterday.

  3. Green-Sauce-Games

    Sep 30, 2017 02:37

    It still happens to me! It seems related to using Null Propagation and .Net 4.6 Script Runtime.

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