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Fixed in 2017.1.X
Votes
1
Found in
2017.1.0b1
Issue ID
902670
Regression
No
Unity crashes with user's assets when using .NET 4.6
Reproduction steps:
1. Open project attached(Test2.zip)
Expected result: Unity launches, and gets ready for work.
Actual result: Unity crashes after launching. (On compiling?)
Note: This only happens when all 3 assets are together.
Reproduced on: 2017.1.0b1.
Call stack:
mono-2.0-boehm.dll!00007ffd78d5116a() Unknown
mono-2.0-boehm.dll!00007ffd78e4389d() Unknown
mono-2.0-boehm.dll!00007ffd78e43802() Unknown
mono-2.0-boehm.dll!00007ffd78d853d4() Unknown
Unity.exe!scripting_class_get(class ScriptingImagePtr,unsigned int) Unknown
Unity.exe!AttributeScanner::Next(void) Unknown
Unity.exe!ManagedAttributeManager::ExtractMenuCommands(struct MonoAssembly ,bool,class std::vector<struct MonoMenuItem,class stl_allocator<struct MonoMenuItem,1,16> > &) Unknown
Unity.exe!ScriptCommands::RebuildAssembly(struct MonoAssembly ,bool) Unknown
Unity.exe!ScriptCommands::Rebuild(void) Unknown
Unity.exe!ScriptCommands::Rebuild(void) Unknown
Unity.exe!MonoManager::SetupLoadedEditorAssemblies(void) Unknown
Unity.exe!MonoManager::EndReloadAssembly(struct DomainReloadingData const &,class dynamic_bitset) Unknown
Unity.exe!MonoManager::ReloadAssembly(bool) Unknown
Unity.exe!ReloadAllUsedAssemblies(bool) Unknown
Unity.exe!Application::TickTimer(void) Unknown
Unity.exe!CrashCallback(char const *) Unknown
Unity.exe!WinMain() Unknown
Unity.exe!strnlen() Unknown
kernel32.dll!BaseThreadInitThunk() Unknown
ntdll.dll!RtlUserThreadStart() Unknown
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