Search Issue Tracker
Fixed in 2017.1.X
Votes
1
Found in
2017.1.0b1
Issue ID
902670
Regression
No
Unity crashes with user's assets when using .NET 4.6
Reproduction steps:
1. Open project attached(Test2.zip)
Expected result: Unity launches, and gets ready for work.
Actual result: Unity crashes after launching. (On compiling?)
Note: This only happens when all 3 assets are together.
Reproduced on: 2017.1.0b1.
Call stack:
mono-2.0-boehm.dll!00007ffd78d5116a() Unknown
mono-2.0-boehm.dll!00007ffd78e4389d() Unknown
mono-2.0-boehm.dll!00007ffd78e43802() Unknown
mono-2.0-boehm.dll!00007ffd78d853d4() Unknown
Unity.exe!scripting_class_get(class ScriptingImagePtr,unsigned int) Unknown
Unity.exe!AttributeScanner::Next(void) Unknown
Unity.exe!ManagedAttributeManager::ExtractMenuCommands(struct MonoAssembly ,bool,class std::vector<struct MonoMenuItem,class stl_allocator<struct MonoMenuItem,1,16> > &) Unknown
Unity.exe!ScriptCommands::RebuildAssembly(struct MonoAssembly ,bool) Unknown
Unity.exe!ScriptCommands::Rebuild(void) Unknown
Unity.exe!ScriptCommands::Rebuild(void) Unknown
Unity.exe!MonoManager::SetupLoadedEditorAssemblies(void) Unknown
Unity.exe!MonoManager::EndReloadAssembly(struct DomainReloadingData const &,class dynamic_bitset) Unknown
Unity.exe!MonoManager::ReloadAssembly(bool) Unknown
Unity.exe!ReloadAllUsedAssemblies(bool) Unknown
Unity.exe!Application::TickTimer(void) Unknown
Unity.exe!CrashCallback(char const *) Unknown
Unity.exe!WinMain() Unknown
Unity.exe!strnlen() Unknown
kernel32.dll!BaseThreadInitThunk() Unknown
ntdll.dll!RtlUserThreadStart() Unknown
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
- Terrain is rendered with broken material when adding Terrain Component to a Cube GameObject and assigning Terrain data
- APV baking settings are not saved until you bake
- Animator State Labels are not Rendered correctly when using the Bitmap Renderer as the Default Editor Text Renderer
- LDR render target is used when HDR is enabled in URP and Recorder Source is set to 360 View
Add comment