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Fixed in 2017.1.X

Votes

1

Found in

2017.1.0b1

Issue ID

902670

Regression

No

Unity crashes with user's assets when using .NET 4.6

Scripting

-

Reproduction steps:
1. Open project attached(Test2.zip)

Expected result: Unity launches, and gets ready for work.
Actual result: Unity crashes after launching. (On compiling?)

Note: This only happens when all 3 assets are together.

Reproduced on: 2017.1.0b1.

Call stack:
mono-2.0-boehm.dll!00007ffd78d5116a() Unknown
mono-2.0-boehm.dll!00007ffd78e4389d() Unknown
mono-2.0-boehm.dll!00007ffd78e43802() Unknown
mono-2.0-boehm.dll!00007ffd78d853d4() Unknown
Unity.exe!scripting_class_get(class ScriptingImagePtr,unsigned int) Unknown
Unity.exe!AttributeScanner::Next(void) Unknown
Unity.exe!ManagedAttributeManager::ExtractMenuCommands(struct MonoAssembly *,bool,class std::vector<struct MonoMenuItem,class stl_allocator<struct MonoMenuItem,1,16> > &) Unknown
Unity.exe!ScriptCommands::RebuildAssembly(struct MonoAssembly *,bool) Unknown
Unity.exe!ScriptCommands::Rebuild(void) Unknown
Unity.exe!ScriptCommands::Rebuild(void) Unknown
Unity.exe!MonoManager::SetupLoadedEditorAssemblies(void) Unknown
Unity.exe!MonoManager::EndReloadAssembly(struct DomainReloadingData const &,class dynamic_bitset) Unknown
Unity.exe!MonoManager::ReloadAssembly(bool) Unknown
Unity.exe!ReloadAllUsedAssemblies(bool) Unknown
Unity.exe!Application::TickTimer(void) Unknown
Unity.exe!CrashCallback(char const *) Unknown
Unity.exe!WinMain() Unknown
Unity.exe!strnlen() Unknown
kernel32.dll!BaseThreadInitThunk() Unknown
ntdll.dll!RtlUserThreadStart() Unknown

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