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Fixed in Unity 2017.1

Votes

0

Found in

5.6.0b9

Issue ID

900866

Regression

Yes

[Daydream] Application.targetFrameRate doesn't set to specified value

Android

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Priority: 3Not yet prioritized for a release

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Severity: 3Workaround is possible

Reproduction steps:
1) Open attached project ("TargetFPS_560.zip")
2) Build and run on a compatible with Daydream device
-- Notice that "30 FPS" is printed

Expected result:
as Application.targetFrameRate is set to 40, user also expects 40 FPS to be printed.

Note: setting Application.targetFrameRate to 50 results in 60 FPS

Reproduced with:
2017.1.0b2, 5.6.0p1, 5.6.0b9
versions 5.6.0b8 - 5.6.0b1 are throwing sigsegv error
version 5.5 does not support Daydream

Unable to reproduce:
5.4.2f2_GVR13

DUT(reproduced):
Google Pixel, Android 7.1.2 - Daydream

DUT(unable to reproduce):
Samsung Galaxy S6 Edge, Android 6.0 - GearVR

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