Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0b1
Issue ID
902696
Regression
Yes
Scene with NavMesh and NavMeshAgent freezes in 2017.1
Steps:
1. Open the "repo" scene in Repo project (the scene has Nav Mesh baked with some Nav Mesh Agents)
2. Play the scene. After a few seconds, Editor stops responding with no error and no crash report.
3. If it doesn't freeze, stop and play again, wait for a few seconds.
Expected result:
Editor is still responding.
Actual result:
Editor is not reponding and not closing. It just freezed.
Notes:
1. If I disable Colliders on NavMeshAgent objects, no freeze.
2. Tried with a new scene, and baked a new Nav Mesh. It will also freeze, but not always. Like 20% (Open "newbake" scene to investigate).
3. Also tested repo scene in Windows Player, also freeze.
4. Tested DX11 and GLCore on Windows Editor, both freeze.
Reproducible with : 2017.1.0b1 (a29fc4a7eb25), 2017.1.0a6
Not reproducible with : 5.6.0p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Frame Debugger On” text color not maintained across different Editor Themes in toolbar
- Rendering artefacts appear in the Game view window when maximizing/minimizing Inspector window and Frame Debugger is Enabled
- [MacOS] AdvancedDropdown in the Profiler is not scrollable even when not all options in the list are visible
- Memory leak when a lot of Particle Systems instantiated while Profiler is open
- "ArgumentOutOfRangeException" error is thrown when trying to delete letters from an RTL TextField when using the Advanced Text Generator
Add comment