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Fixed in Unity 2017.1



Found in


Issue ID




[VR] Occlusion mesh is rendered in game view




Priority: 2Necessary for shipping a final release


Severity: 3Secondary functionality broken

[VR] Occlusion mesh is rendered in game view

2. How we can reproduce it using the example you attached
1) Download attached project and setup any standalone headset and SDK
2) Enter playmode
3) Observe that the occlusion mesh is rendered on the right side of the game view

This is the bug.

-I am pretty sure that this regressed with the RenderViewportScale changes.
-It does not reproduce on 5.6.0p1
-See screenshot below

-repros in:

Version 2017.1.0b2 (48952a94fb3b)
Sun, 23 Apr 2017 01:06:47 GMT
Branch: trunk


Add a camera with target eye main as a child of your VR camera.
Make sure it has a lower depth so that it renders first in the game view.

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