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Fixed in 2017.1.X
Votes
0
Found in
5.6.0p2
Issue ID
902791
Regression
Yes
[VR] Occlusion mesh is rendered in game view
[VR] Occlusion mesh is rendered in game view
2. How we can reproduce it using the example you attached
1) Download attached project and setup any standalone headset and SDK
2) Enter playmode
3) Observe that the occlusion mesh is rendered on the right side of the game view
This is the bug.
-I am pretty sure that this regressed with the RenderViewportScale changes.
-It does not reproduce on 5.6.0p1
-See screenshot below
-repros in:
Version 2017.1.0b2 (48952a94fb3b)
Sun, 23 Apr 2017 01:06:47 GMT
Branch: trunk
Workaround:
Add a camera with target eye main as a child of your VR camera.
Make sure it has a lower depth so that it renders first in the game view.
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