Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0p2
Issue ID
902791
Regression
Yes
[VR] Occlusion mesh is rendered in game view
[VR] Occlusion mesh is rendered in game view
2. How we can reproduce it using the example you attached
1) Download attached project and setup any standalone headset and SDK
2) Enter playmode
3) Observe that the occlusion mesh is rendered on the right side of the game view
This is the bug.
-I am pretty sure that this regressed with the RenderViewportScale changes.
-It does not reproduce on 5.6.0p1
-See screenshot below
-repros in:
Version 2017.1.0b2 (48952a94fb3b)
Sun, 23 Apr 2017 01:06:47 GMT
Branch: trunk
Workaround:
Add a camera with target eye main as a child of your VR camera.
Make sure it has a lower depth so that it renders first in the game view.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment