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Fixed in Unity 2017.1

Votes

0

Found in

5.6.0p2

Issue ID

902791

Regression

Yes

[VR] Occlusion mesh is rendered in game view

VR

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 3Workaround is possible

[VR] Occlusion mesh is rendered in game view

2. How we can reproduce it using the example you attached
1) Download attached project and setup any standalone headset and SDK
2) Enter playmode
3) Observe that the occlusion mesh is rendered on the right side of the game view

This is the bug.

-I am pretty sure that this regressed with the RenderViewportScale changes.
-It does not reproduce on 5.6.0p1
-See screenshot below

-repros in:

Version 2017.1.0b2 (48952a94fb3b)
Sun, 23 Apr 2017 01:06:47 GMT
Branch: trunk

Workaround:

Add a camera with target eye main as a child of your VR camera.
Make sure it has a lower depth so that it renders first in the game view.

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