Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0p2
Issue ID
902791
Regression
Yes
[VR] Occlusion mesh is rendered in game view
[VR] Occlusion mesh is rendered in game view
2. How we can reproduce it using the example you attached
1) Download attached project and setup any standalone headset and SDK
2) Enter playmode
3) Observe that the occlusion mesh is rendered on the right side of the game view
This is the bug.
-I am pretty sure that this regressed with the RenderViewportScale changes.
-It does not reproduce on 5.6.0p1
-See screenshot below
-repros in:
Version 2017.1.0b2 (48952a94fb3b)
Sun, 23 Apr 2017 01:06:47 GMT
Branch: trunk
Workaround:
Add a camera with target eye main as a child of your VR camera.
Make sure it has a lower depth so that it renders first in the game view.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory is allocated but nothing happens when duplicating Values with the duplication shortcut in the Inspector
- Frame rate becomes lower after turning vertical sync on and off when in the Player on macOS
- Memory Profiler fails to enumerate a specific Heap Segment
- Performance gets worse when updating the Material of Tilemap
- Script causes Console error "Reading pixels out of bounds of the current active render texture" when entering the Play mode on a HDRP project
Add comment