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Loading a new scene from script while a GameObject is selected in the Sc...
Steps to reprodue: 1. Download the attached project and open SampleScene01 2. Select either a GameObject (either the cube or the pla... Read more
[UWP] Camera.stereoEnabled returns false with Stereo Display (non head-m...
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP 3. Build project on .NET or IL2CPP backend 4. Build VS so... Read more
[LWRP] Objects have odd shadows cast on them when using Shadow Cascades
How to reproduce: 1. Open the attached "TestFor1059695.zip" project's SampleScene 2. Move around the Scene 3. Observe the odd shadow... Read more
Changing any quality setting switches the standalone build from Exclusiv...
To reproduce: 1. Open the attached project (qualitySettingsBug.zip)2 2. Build and run for PC standalone 3. Press Space to change th... Read more
[WebGL] Scripts Only Build Fails
To reproduce: 1. Create a new project 2. Build it for WebGL properly 3. Build it for WebGL again with Scripts Only Build turned on ... Read more
[Auto] Baked lighting breaks after reloading a scene via script when Aut...
Steps to reproduce: 1. Download the attached project and open SampleScene02 2. Make sure that Auto Generate is enabled in the Light... Read more
[LWRP] Unchecking Receive Shadows checkbox on Mesh Renderer does not dis...
To reproduce: 1. Open the attached project (link in edit) 2. Open the "testScene" scene 2. Select the Ground object in the scene 3.... Read more
Accessing unassigned collider's material returns and sets different mate...
How to reproduce: 1. Open the user-submitted project 2. Click on the Cube Object and observe Its Box Collider component 3. Enter Pla... Read more
Editor lacks Render Loop Job call when using Frame Debugger to inspect d...
To reproduce: 1. Open attached project 2. Open Frame debugger 3. Enter Play mode, check Frame debugger Loop Job calls 4. Build for A... Read more
Hub - Developer survey content is drawn over Hub update banner
If you are shown the Developer Survey while the Hub has an update available, the survey content will be drawn on top of the banner. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ContextClickEvent not fired at runtime for UI Toolkit elements when right-clicked
- Behaviour.isActiveAndEnabled desyncs when checked from a sibling component during OnEnable/OnDisable
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result