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Shaders are included into build even when they do not appear in Scenes
Shaders that are in Assets folder in an empty project add up a lot of time when building. This was not happening in Unity 5.3 as Sha... Read more
Build & run doesn't work if the project is built for the first time
Reproduction steps: 1. Create a new project 2. Press Build & run 3. Exception printed out: UnityEditor.BuildPlayerWindow+BuildMetho... Read more
Connecting to another screen while UnityEditor is running registers cons...
On connecting to a second screen, Unity Editor will generate several errors, exceptions and asserts in the console. 1. Have the edi... Read more
Double-clicking a hierarchy gameObject no longer focuses the scene onto it
Steps to reproduce: 1. Create a new project 2. Double-click on any gameObject in the hierarchy Expected result: scene focuses on ga... Read more
UnityWebRequest.Post is not sending POST data when using IMultipartFormS...
Steps to reproduce: 1. Download "899017 repro.zip" 2. Move "test.php" file in project's root folder to an environment that supports ... Read more
Building Asset Bundles for a different platform causes compile Errors wh...
Using a menu command to trigger BuildPipeline.BuildAssetBundles(...) for a different platform will cause a compiler error if you hav... Read more
Calling Object.DestroyImmediate(go) in OnPostprocessGameObjectWithUserPr...
Reproduction steps: 1. Open the attached project; 2. Right click on the jumpingCube.fbx and select Reimport; 3. Observe the crash. ... Read more
[Video Player] Large videos with H264 codec don't play on iOS devices
When Transcoding is enabled and Codec set to H264 for a large video file, the Video Player component will not play it on iOS devices... Read more
[Android] Crash in particle system on Vivante GC1000
How to reproduce: 1. Open the attached project "ReproCrashTab3_2017-04-06.7z (4.5 MB) " 2. Build and run "TestSceneCrash" scene on S... Read more
[IL2CPP] Stripping Unity.Analytics fails for iOS builds with fatal Mono ...
Steps to reproduce: 1) Open the attached project (OC link). 2) Build for iOS. The build takes a very long time and fails with a fat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow