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7
votes
Fixed

Permission request is not shown (on launch) on applications with cardboard

Android

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Feb 08, 2017

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Version/s: 5.6.0b4

Reproduction steps: 1) Download and open "PermissionOnCardboard.zip" project 2) Build and run "Default" scene on Android device with... Read more

0
votes
Won't Fix

[Daydream] Viewport focal plane differs between Daydream versus Gear VR

XR SDK

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Apr 06, 2017

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Version/s: 5.6.0f3

Using single pass as the Stereo Rendering Method an inset viewport will have a different apparent distance from the camera in Gear V... Read more

0
votes
Fixed

Dragging a game object into the Project View will show the selection for...

Editor - Other

-

Apr 05, 2017

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Version/s: 2017.1.0b1

Steps to Reproduce: 1. create a new game object 2. drag it in the Project View and notice both the GO and the prefab is selected ... Read more

0
votes
Fixed

Dropdown stops working when parent canvas is disabled and reenabled in p...

uGUI

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Apr 01, 2017

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Version/s: 5.6.0f3

Reproduction steps: 1. Create new project 2. Add UI/Dropdown to the scene 3. Press play 4. Check that dropdown is working 5. Disable... Read more

0
votes
Fixed

Crash in <RenderStaticBatch> and artefacts appear with a particular mesh...

Graphics - General

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Apr 06, 2017

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Version/s: 5.6.0f3

Reproduction steps: 1. Open the attached project "case_898793_Crash.zip"; 2. Open the scene "Scene"; 3. Go to Game window and scale ... Read more

0
votes
Fixed

Not looped animation does not reset after disabling and enabling game ob...

Animation

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Apr 06, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open attached project 2. Make sure Animator window is visible 3. Select Cube in the Hierarchy 4. Press Play 5. Obs... Read more

0
votes
Fixed

[Video Player] Can't play a Video Clip If WaitForFirstFrame is enabled

Video

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Apr 07, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1) Download attached project ' VideoPlayerPlayOnAwake.zip' and open in Unity 2) Open scene 'BugScene' 3) In Hie... Read more

0
votes
Won't Fix

Indirect Instanced Rendering does not support Lambertian lighting

Shaders

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Mar 30, 2017

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Version/s: 5.6.0f2

When instancing cubes in play mode, the ones that use Indirect Lambert shading become unlit. Steps to reproduce: 1. Open attached ... Read more

1
votes
Duplicate

AddUIVertexTriangleStream() replaces vertices instead of adding them and...

UI

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Apr 05, 2017

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Version/s: 5.6.0f2

When trying to add a set of vertices with AddUIVertexTriangleStream, this function replaces the vertices instead. Also, it doesn't u... Read more

0
votes
Postponed

Setting hideFlags to HideFlags.None on a component breaks the prefab

Asset and Scene Management

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Apr 07, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open attached project 2. Select Cube prefab in Project view 3. Right click on Hideflagstest script component on th... Read more

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