Search Issue Tracker
Permission request is not shown (on launch) on applications with cardboard
Reproduction steps: 1) Download and open "PermissionOnCardboard.zip" project 2) Build and run "Default" scene on Android device with... Read more
[Daydream] Viewport focal plane differs between Daydream versus Gear VR
Using single pass as the Stereo Rendering Method an inset viewport will have a different apparent distance from the camera in Gear V... Read more
Dragging a game object into the Project View will show the selection for...
Steps to Reproduce: 1. create a new game object 2. drag it in the Project View and notice both the GO and the prefab is selected ... Read more
Dropdown stops working when parent canvas is disabled and reenabled in p...
Reproduction steps: 1. Create new project 2. Add UI/Dropdown to the scene 3. Press play 4. Check that dropdown is working 5. Disable... Read more
Crash in <RenderStaticBatch> and artefacts appear with a particular mesh...
Reproduction steps: 1. Open the attached project "case_898793_Crash.zip"; 2. Open the scene "Scene"; 3. Go to Game window and scale ... Read more
Not looped animation does not reset after disabling and enabling game ob...
To reproduce: 1. Open attached project 2. Make sure Animator window is visible 3. Select Cube in the Hierarchy 4. Press Play 5. Obs... Read more
[Video Player] Can't play a Video Clip If WaitForFirstFrame is enabled
Steps to reproduce: 1) Download attached project ' VideoPlayerPlayOnAwake.zip' and open in Unity 2) Open scene 'BugScene' 3) In Hie... Read more
Indirect Instanced Rendering does not support Lambertian lighting
When instancing cubes in play mode, the ones that use Indirect Lambert shading become unlit. Steps to reproduce: 1. Open attached ... Read more
AddUIVertexTriangleStream() replaces vertices instead of adding them and...
When trying to add a set of vertices with AddUIVertexTriangleStream, this function replaces the vertices instead. Also, it doesn't u... Read more
Setting hideFlags to HideFlags.None on a component breaks the prefab
To reproduce: 1. Open attached project 2. Select Cube prefab in Project view 3. Right click on Hideflagstest script component on th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow