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[IL2CPP] UnityLinker error when building
Reproduction steps: 1. Open attached project "LinkErrorRepo.zip" 2. Build and Run 3. Observe Console window Expected result: Builds... Read more
[HDRP] NullReference error when adding any Override to a volume
Reproduction: 1) Open any project using hdrp master 2) Create a volume 3) Select the volume in the assets folder (important) 4) Try ... Read more
[HDRP] Decal projecting through a mesh produces NaNs when "Affect Normal...
Steps to reproduce: 1. Open attached project 2. Open SampleScene 3. Look at the bottom of the cube object 4. Observe that the screen... Read more
[Linux] [Vulkan] Crash on vkEnumeratePhysicalDevices when starting the P...
Reproduction steps: 1. Open a new or an existing project 2. Go to Edit > Project Settings... > Player > Other Settings 3. Uncheck A... Read more
Sprites are culled too early/late when the pivot is off center in Tiny.2...
How to reproduce: 1. Open the user's attached "Tiny_SpriteCullBug" project 2. Select the "Win-DotNet" for Windows or "MacOS - DotNet... Read more
[VSCode] C# Solution/Project doesn't update the Editor path when using a...
How to reproduce: 1. Create a new project (with the default 3D template) 2. In the Package Manager, import the Visual Studio Code Ed... Read more
Colors of objects tinted when updating between Unity versions
How to reproduce: 1. Open the attached project in Unity 2020.2.3f1 (case_1316292-LightingDifference) 2. Open SampleScene 3. Observe ... Read more
[ProBuilder] Mouse selection Box does not select all Edges
How to reproduce: 1. Open the attached project and navigate to the SampleScene 2. Open the ProBuilder window and switch to the Edge ... Read more
[Netcode][Entities][IL2CPP] IL2CPP builds crash with Entities and Netcod...
How to reproduce: 1. Open the attached "GameplayServerTest.zip" Project 2. Change scripting backend to IL2CPP 3. Build and run the "... Read more
[HDRP] When multiple scenes are used, Lighting tab can show incorrect in...
In the lighting tab, we display the Static lighting of whatever scene is active (marked in bold in the hierarchy). However, instead ... Read more
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