Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X
Votes
0
Found in
2019.4
2019.4.24f1
2020.3
2021.1
2021.2
Issue ID
1330126
Regression
No
[iOS] Crash on ScriptingGCHandle::Acquire when calling RequestUserAuthorization without using yield for pending authorization
Steps to reproduce:
1. Open the project attached by the user
2. Build for iOS
3. Run the Xcode project on a device
Reproducible with: 2019.4.24f1, 2020.3.2f1, 2021.1.2f1, 2021.2.0a14
First five lines of the stacktrace:
frame #0: 0x00000001061a6df8 UnityFramework`ScriptingGCHandle::Acquire(ScriptingObjectPtr, ScriptingGCHandleWeakness) + 16
frame #1: 0x0000000106197ac4 UnityFramework`Application_Bindings::RequestUserAuthorization(int) + 52
frame #2: 0x0000000106630c90 UnityFramework`Test_Start_mA902842AF55C0A063D71F22B280F28BF0FB01497 + 224
Reproducible on:
- iPad 9.7" 6th gen (14.4)
- iPad Air 2 (11.0.3)
- iPhone XR (13.4.1)
- iPhone 8 Plus (12.0)
Notes:
- Case 1323715 (https://issuetracker.unity3d.com/product/unity/issues/guid/1323715/) produced the same stacktrace, but in that scenario yield was used to wait for pending request results
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used
- Event.current.mousePosition has an offset of 1px along the y-axis in WebGL build when the mouse button is released
Resolution Note (fix version 2022.1):
Fixed in 2021.2.0a17
Resolution Note (fix version 2020.3):
Fixed in 2020.3.25f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.35f1