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Fixed in 0.11.0-preview.44



Found in [Package]


Issue ID




[HybridRenderer V2] Ambient light is not applied to a mesh when it was created using RenderMeshUtility.AddComponents

Package: DOTS Hybrid Renderer


How to reproduce:
1. Open the attached "HybridAmbientTest" project (download from Google drive, link in the edit)
2. Open the Scene "SampleScene"
3. Enter the Play Mode

Expected results: All of the Spheres are the same
Actual results: The third Sphere from the left is darker, does not take ambient light into consideration

Reproducible with: 0.11.0-preview.4 (2020.3.5f1, 2021.1.4f1, 2021.2.0a14)
Could not test with: 0.10.0-preview.21 and earlier because the RenderMeshUtility.AddComponents API was not yet introduced

- Currently as a workaround you can add the Component manually "entityManager.AddComponentData(entity, new AmbientProbeTag());"

  1. Resolution Note (fix version 0.11.0-preview.44):

    Fixed in Hybrid Renderer 0.11.0-preview.44 available in Unity 2020.1.9f1 and above

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