Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0f3
Issue ID
896339
Regression
No
[SPS | Android] Mirror Mode makes scene go blank when Single-Pass Stereo is used
Mirror mode is supposed to make both eye views show the same image, but if it is used in conjunction with Single-Pass Stereo it makes the entire scene become empty. I saw this happen in Unity 5.60f3 onPixel Daydream and S7 Gear VR (both Mali and Snapdragon).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
This is a duplicate of issue #890775