Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0f3
Issue ID
896339
Regression
No
[SPS | Android] Mirror Mode makes scene go blank when Single-Pass Stereo is used
Mirror mode is supposed to make both eye views show the same image, but if it is used in conjunction with Single-Pass Stereo it makes the entire scene become empty. I saw this happen in Unity 5.60f3 onPixel Daydream and S7 Gear VR (both Mali and Snapdragon).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched
This is a duplicate of issue #890775