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By Design

Votes

2

Found in

5.5.2f1

Issue ID

895546

Regression

No

MonoDevelop is not finding references when define symbols used

CodeEditors

-

Repro steps:

1. Open attached project.
2. Open Target.cs script with MonoDevelop
3. Make sure only Target.cs tab is open
4. Press "Find References" on Test method

Expected result: 4 references found.
Actual result: No references found.

Reproduced on :
5.2.4f1 , 5.6.0f1 , 2017.1.0a3.
MonoDevelop versions: 4.0.1 , 5.9.6.

By design because:
"It is not finding a reference from any code that is not being compiled and it is treating #ifdef code as non-existing."

Notes:
Referencing code has to be in #if UNITY_EDITOR or another unity defined statement to reproduce this issue.
When scripts are open in MonoDevelop editor - references are found correctly in those scripts.
Visual Studio finds references as expected.

Comments (1)

  1. ZuuksDev1

    Apr 28, 2017 07:16

    no it is an actual bug!
    when using define symbols (!)inversed status it is working reverse way.

    1. Add "!CustomDefine" from player settings (notice ! sign)
    2. Use "#if !CustomDefine" from scripts (it is true in this case)
    3. Close defined script
    4. Find references from target function

    Result: References finding is successful.

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