Search Issue Tracker
By Design
Votes
0
Found in
Issue ID
1047802
Regression
No
[UI] Cannot copy lighting properties from one Mesh Renderer component to another
Cannot copy lighting properties from one mesh renderer component to another, when you choose to paste component values it does not copy any properties from the lighting field of the original mesh renderer.
Steps for reproduction:
1) In a new Unity project, create two primitives
2) Mark one of them as lightmap static in Mesh Renderer component
3) Copy component settings through dropdown menu of Mesh Renderer component
4) Paste component values through dropdown menu to a different Mesh Renderer component
5) Observe that copy-pasting step has failed
Notes:
- Not a regression
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Beyond Compare 5 is not supported by Yaml Merge
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Add comment