Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.1p3
Issue ID
1040910
Regression
No
[Networking] Base class command only called on first deriving script attached to a GameObject
Steps to reproduce:
1) Open the attached project.
2) Build a standalone client (any platform).
3) Run 'Test' scene and start the server on the editor.
4) Run the client and connect to the server.
Expected: 'one' and 'two' is printed in the Console.
Actual: 'one' is printed twice in the Console.
This happens because all calls are only received on the first script that is attached to a GameObject.
Reproduced on:
2018.3.0a1, 2018.2.0b6, 2017.1.4p1
Tested on macOS and Windows.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
Mass closure of UNET Bugs.
As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
Closing this bug as part of cleaning-up the Bug List.
If you feel this bug is really a road-blocker, you can reopen the bug and we will work on this one.
For more information and next steps see this [blog post](https://blogs.unity3d.com/2018/08/02/evolving-multiplayer-games-beyond-unet/) and the [FAQ](https://support.unity3d.com/hc/en-us/articles/360001252086-UNet-Deprecation-FAQ)