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Typo in the message that appears on the editor under PlayerSettings duri...
Steps to reproduce: 1. Create a new project2. Turn on VR in XRSettings3. Enter playmode4. Look at the message above VR settings Expe... Read more
Editor crashes executing IJobParallelFor when starting play mode for the...
Steps to reproduce:1. Download 991522_repro and open "test" scene2. Enter play mode3. Exit play mode4. Enter play mode Results: Edit... Read more
Buffer Overrun crash when renaming object that has really long name
How to reproduce:1. Open the "Rename_Crash.zip" project2. Open the "scene" scene3. Rename the "GameObGameObject12542.........." obje... Read more
BackgroundWorker's completion callback doesn't get called at the end of ...
To reproduce:1) Create new project2) Create and open new C# script3) Add this function to it (and necessary using's): [UnityEditor.M... Read more
[WSA] FileNotFoundException: Could not load file or assembly 'netstandar...
Steps to reproduce:1. Create a new project2. Set backend to .NET and set API compatibility level to .NET Standart 2.03. Create a scr... Read more
"UnityWebRequest.Abort" does not abort "SendWebRequest"
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Enter Play Mode Expected Result: The Console window should output "Request ... Read more
File -> Open Project doesn't open the selected project
To reproduce: 1. Open any project2. After the project is fully opened, go to File -> Open Project...3. Select a different project... Read more
[VCS] Version Control window being open makes slows things down when doi...
To reproduce:1. Open attached project (attached by QA);2. Make sure you are connected to Perforce (Edit > Project Settings > E... Read more
[OSX] OS X Color Picker in Preferences uses an outdated name
Steps to reproduce:1. Create new Unity project or open any existing project2. Open Unity->Preferences-notice the OS X Color Picke... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used