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0
votes
Duplicate

[Scene View] Luminance validation value doesn't change in PBR Validation...

Scene/Game View

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May 12, 2020

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Version/s: 2020.1.0a26, 2020.2, 2020.2.0a11

Value in luminance validation dropdown doesn't change in PBR Validation Settings on switching the draw mode from shaded to validate ... Read more

7
votes
Fixed

[macOS] Inconsistent crash in objc_msgSend/objc_retain when previewing A...

Animation

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Apr 27, 2020

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Version/s: 2019.3, 2020.1, 2020.1.0b5, 2020.2

How to reproduce: 1. Open tester-attached project(AnimatorCrash.zip) 2. Enter Play Mode 3. In the Animator window, switch to the 'Pa... Read more

0
votes
Fixed

LayerMask Literal and Expose node field names are truncated when too long

Package: Visual Scripting Bugs

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May 12, 2020

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Version/s: 2.0.0a10

How to reproduce: 1. Create two nodes: "LayerMak literal" and "Expose LayerMask" 2. Observe the nodes Expected result: no text is... Read more

0
votes
Fixed

"Could not produce class with ID 109 errors" when built on Mobile

Mobile

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May 07, 2020

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Version/s: 2018.4, 2019.3.7f1, 2020.1

Steps to reproduce: 1. Open and Build User-supplied project 2. Inspect the logcat Expected: no errors appear Actual: could not prod... Read more

0
votes
Duplicate

[IMGUI] Enable Preview Packages Checkbox overlaps with text when the UI ...

Packman

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May 12, 2020

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Version/s: 2020.1.0b8, 2020.2, 2020.2.0a11

In Project Setting Window Enable Preview Packages Checkbox overlaps with text when the UI Scaling Value 150%. Refer the attached scr... Read more

0
votes
Fixed

[Block] The Color blocks values are clipped

Package: Visual Effect Graph

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May 12, 2020

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Version/s: 8.0.0

Repro steps: 1. Open a VFX graph asset 2. In Output, add a 'Set Color' block 3. Observe the XYZ values are clipped. Read more

0
votes
Not Reproducible

ShowPrefabAssetRestructuringDialog crash when adding a RectTranform on a...

Scene Management

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May 02, 2020

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Version/s: 2019.3, 2019.3.12f1

Steps to reproduce: 1. Open QA-Supplied project ("1243637Test.zip") 2. Open Scene "TestMap" 3. On the "TestMap" GameObject, add a "R... Read more

0
votes
By Design

A PolybrushMesh with an AssetPostprocessor causes an Infinite Import Loo...

Polybrush

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May 11, 2020

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Version/s: 2019.3.0a6, 2019.3.9f1, 2020.1, 2020.2

How to reproduce: 1. Open the attached "LockFileTest" project and setup perforce version control on it 2. Open "Boot" Scene from Ass... Read more

0
votes
Fixed

[HDRP] Area Light's Shape is not updated when baked after adjusting size...

Package: Scriptable Render Pipeline HD

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May 05, 2020

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Version/s: 2019.1.0a13, 2019.3, 2019.3.0f6, 2020.1, 2020.2

How to reproduce: 1. Open the user's attached project 2. Open "SampleScene" Scene 3. Adjust the Scene view so the lights in the Hier... Read more

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