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[Post Processing Stack V2] "NullReferenceException" in Edit and Play mode
Reproduction steps: 1. Open "PPSV2Repro.zip" project2. Enter Play mode Expected Result: No Errors appear while in Edit/Play modeActu... Read more
[iOS] Performance regression on iOS introduced in 2017.3.0 alpha
Reproduction Steps:1. Open User's project2. Build for iOS (development build)3. Deploy to an iOS device4. Attach Unity profiler5. No... Read more
"In progress" spinner keeps appearing when selecting "Edit Physics Shape...
"Edit Physics Shape" keeps running on a certain sprite 1. Open attached project2. Click on the sprite3. In Inspector, confirm Mode i... Read more
The build, created for WebGL, is always a development build
To reproduce: 1. Create a new project2. Build and Run the project for WebGL, make sure the Development Build checkbox is off3. In th... Read more
[Facebook] new standalone artifacts don't get included in gameroom uploa...
-e: see title, there is now a "Mono" folder and a crashhandler exe in the root level of the standalone build--works in 2017.3, Mono ... Read more
[Facebook] wrong upload token throws exception and wrong error message
-e: see title -repro:--create new unity project--switch to facebook--enter valid appID in player settings--enter invalid upload toke... Read more
[iOS][Profiler][Editor] Unity crashes without Bug reporter when closing ...
Reproduction Steps:1. Create new project2. Build for iOS (development)3. Deploy to an iOS device4. Attach Unity profiler5. Quit Unit... Read more
Sprite borders are not copied when duplicating SpriteRect
To reproduce:1. Create a new project, import any sprite sheet2. Open sprite editor3. Add SpriteRect, set border values to >04. Du... Read more
[2018.1] Scene Shading Mode Selector is empty by default
Reproduction steps:1. Make a clean installation of Unity 2018.1 beta (without any editor settings if exist);2. Create a new project ... Read more
Native audio spatializer plugin sometimes receives incorrect source/list...
To reproduce:1) Open attached project and scene2) Play it3) Wait up to a minute as sound is playing on each sphere shift Eventually,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used