Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.1p4
Issue ID
884245
Regression
No
Unity crashes on mono_custom_attrs_from_class when an incompatible script is in a prefab and one tries to apply some changes
How to reproduce:
1. Open the attached project
2. Open a new scene
3. Find NavigationPoint prefab in the project and drag it to the scene
4. Notice that it has incompatible script
5. Click the prefab Apply button
Result: Fatal Error appears "The file 'MemoryStream' is corrupted!..." and Unity crashes
Reproducible: 5.5.0b9, 5.5.2f1, 5.6.0b10
Not able to reproduce with 5.4.4p4, project crashes because of forward incompatibility. Also it is full of compilation errors
Duplicate of the WON'T FIX case:
The cause of the error is that the users project is not setup correctly, the user has added scripts that derive from ScriptableObject instead of MonoBehaviour to GameObjects, resulting in crashes.. Developer added error to detect this case, so the users can fix the issue themselves.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
This is a duplicate of issue #886110