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0
votes
By Design

Configurable Joint rotates object in opposite direction when Swap Bodies...

Physics

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Feb 18, 2017

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Version/s: 5.4.0f3

Configurable joint rotates object in opposite direction without using swap bodies function. To reproduce: 1.Open attached project 2... Read more

0
votes
Fixed

ControllerColliderHit.moveLength() returns CharacterController.Move() pa...

Physics

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Feb 21, 2017

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Version/s: 5.5.1f1

Reproduction steps: 1.Open project attached (ReproduceBug.zip). 2.Open scene "Scene01". 3.Press play. 4.Press "Arrow up" to move. E... Read more

0
votes
Won't Fix

"Global event received: domain-reload" written out as warning to editor ...

Themes

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Feb 23, 2017

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Version/s: 2017.1.0a2

This gets printed to the warning log on every domain reload: Global event received: domain-reload (Filename: C:/Projects/unity/Ed... Read more

0
votes
Fixed

[FBX] Different rotation is applied to prefab when upgrading project fro...

Asset and Scene Management

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Feb 23, 2017

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Version/s: 5.3.5p8

To reproduce: 1) Open attached project and MyScene scene in 5.3 2) Search in Hierarchy for RightForeArmRoll 3) Check Rotation - it s... Read more

0
votes
Won't Fix

VFACE semantics are inverted in the Scene view when using the Direct3D9 ...

Shaders

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Feb 23, 2017

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Version/s: 5.6.0b9

Reproduction Steps: 1. Import attached project. 2. Open "VFaceTest" scene. 3. Observe the difference between Scene and Game view. ... Read more

0
votes
Won't Fix

A specific script crashes editor when trying to open not found 'SceneMan...

Scripting

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Feb 20, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Open repro project 2. Open 'TEST' scene 3. Play scene Expected: scene will play Actual: editor crashes Reproduced... Read more

0
votes
Fixed

[Mobile][SceneView] Baked lighting with GI disabled are causing incorrec...

Global Illumination

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Feb 18, 2017

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Version/s: 5.6.0b7

In editor, standard shader and mobile shaders can render incorrect preview results when the platform is switched to iOS or Android. ... Read more

0
votes
Fixed

Animation transitions: ''Difference in effective length between states i...

Animation

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Feb 21, 2017

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Version/s: 5.6.0b9

How to reproduce: 1. Open user provided project 2. Animations/HandRight.controller 3. Click on any transition (e.g. Idle -> GrabBroo... Read more

1
votes
Fixed

Dynamic object is getting Culled

Camera

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Feb 22, 2017

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Version/s: 5.5.1f1

To reproduce: 1. Open attached project; 2. Open "Test" scene; 3. Enter Play mode; 4. Move the Camera forward to the Cube ("Cube").... Read more

0
votes
Fixed

AnimationClipPlayable::SetClip crashes Unity when animation is recorded ...

Animation

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Feb 22, 2017

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Version/s: 5.5.1f1

To reproduce: 1.Open attached project 2.Open "MecanimCrash.unity" scene 3.Enter play mode 4.Press "c" on your keyboard 5.Observe Uni... Read more

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