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A PolybrushMesh with an AssetPostprocessor causes an Infinite Import Loo...
How to reproduce: 1. Open the attached "LockFileTest" project and setup perforce version control on it 2. Open "Boot" Scene from Ass... Read more
[HDRP] Area Light's Shape is not updated when baked after adjusting size...
How to reproduce: 1. Open the user's attached project 2. Open "SampleScene" Scene 3. Adjust the Scene view so the lights in the Hier... Read more
[Profiler] Same Profiler data is being shown both on Profiler and Profil...
Same Profiler data is being shown on both windows, Profiler and Profiler standalone process irrespective of whether they are in Edit... Read more
[Operator] InvalidOnGPU error when connecting GPU attribute to an inline...
Repro steps: 1. Import the attached VFX 2. Compile it and observe the errors. Notes: - Looks like only the output Angles and Size a... Read more
Generating a new locale doesn't update the "Available locales" table's e...
How to reproduce: 1. Open the attached project (1239790.zip) 2. In the Project window select the "LocalizationSettings" asset 3. In ... Read more
Build process for IL2CPP completely freezes the Editor when Visual Studi...
How to reproduce: 1. Open the attached project named "Case_1232153" 2. Open the Build Settings window 2. Build the "OpenThis" Scene ... Read more
Sprite Shape without assigned Profile crashes builds at startup on IL2CP...
Sprite Shape without assigned Profile crashes builds at startup on IL2CPP backend Repro Steps: 1. Start with a scene that has a Sp... Read more
Animation Preview does not finding model when using Generic Animation Type
How to reproduce: 1. Open user's attached "FBX Preview Repo" project 2. In the Project window select Animations->RPG-Character-Gener... Read more
Selecting a scripting sample in the CPU Profiler Timeline doesn't highli...
How to reproduce: 1. Create a new project 2. Open the Profiler window (Window -> Analysis -> Profiler) 3. Load the attached Profiler... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes
- AnalyticsSessionInfo.sessionFirstRun value is not affected when the corresponding data file is removed