Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.0b9
Issue ID
884125
Regression
No
VFACE semantics are inverted in the Scene view when using the Direct3D9 graphics API
Reproduction Steps:
1. Import attached project.
2. Open "VFaceTest" scene.
3. Observe the difference between Scene and Game view.
Expected result: Scene view should match Game View.
Actual result: VFACE semantics are inverted in Scene View.
Reproducible with: 5.5.2f1, 5.6.0b9
Note #1: If rendered through a Render Texture, VFACE semantics remain inverted.
Reproduction Steps:
1. In the "VFaceTest" scene hierarchy, activate "RenderTexture" object.
2. Observe how the VFACE sementics in Scene View and the Render Texture match.
Note #2: If a new Camera is added to the scene (besides the Main Camera), the VFACE sementics in Game View will also become inverted. However, this does not happen in 5.5.2f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Map Viewer shows "Loading..." text instead of indicating users that Baked Texture Maps are missing
- "Analyze Import Process" button misaligned in Import Activity window
- Text in “Baked Shadowmask” mode is difficult to read in Baked Lightmap Viewer when Editor theme is set to Light
- Mesh wireframe is difficult to see in Baked Lightmap Viewer window when texture opacity is maximized
- Informational text does not wrap and does not fit when the Viewer Window is opened by default
Add comment