Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.0b9
Issue ID
884125
Regression
No
VFACE semantics are inverted in the Scene view when using the Direct3D9 graphics API
Reproduction Steps:
1. Import attached project.
2. Open "VFaceTest" scene.
3. Observe the difference between Scene and Game view.
Expected result: Scene view should match Game View.
Actual result: VFACE semantics are inverted in Scene View.
Reproducible with: 5.5.2f1, 5.6.0b9
Note #1: If rendered through a Render Texture, VFACE semantics remain inverted.
Reproduction Steps:
1. In the "VFaceTest" scene hierarchy, activate "RenderTexture" object.
2. Observe how the VFACE sementics in Scene View and the Render Texture match.
Note #2: If a new Camera is added to the scene (besides the Main Camera), the VFACE sementics in Game View will also become inverted. However, this does not happen in 5.5.2f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
Add comment