Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.0b9
Issue ID
884125
Regression
No
VFACE semantics are inverted in the Scene view when using the Direct3D9 graphics API
Reproduction Steps:
1. Import attached project.
2. Open "VFaceTest" scene.
3. Observe the difference between Scene and Game view.
Expected result: Scene view should match Game View.
Actual result: VFACE semantics are inverted in Scene View.
Reproducible with: 5.5.2f1, 5.6.0b9
Note #1: If rendered through a Render Texture, VFACE semantics remain inverted.
Reproduction Steps:
1. In the "VFaceTest" scene hierarchy, activate "RenderTexture" object.
2. Observe how the VFACE sementics in Scene View and the Render Texture match.
Note #2: If a new Camera is added to the scene (besides the Main Camera), the VFACE sementics in Game View will also become inverted. However, this does not happen in 5.5.2f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Up, Down and other Buttons in a Style Sheet's Inspector unselect items when they are clicked while they are disabled
- Virtual Player remains active and still launches when removed from Additional Editor Instances from a custom Play Mode Scenario
- UI Toolkit Editor Window Creator becomes not interactable and greyed out when a long name is entered
- [Web][iOS] Web Player keeps restarting on launch when Native C/C++ Multithreading is enabled
- "Add Scene to Scenes in Build" pop-up reappears after Scene has already been added and another Multiplayer Editor Instance is loaded
Add comment