Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.0b9
Issue ID
884125
Regression
No
VFACE semantics are inverted in the Scene view when using the Direct3D9 graphics API
Reproduction Steps:
1. Import attached project.
2. Open "VFaceTest" scene.
3. Observe the difference between Scene and Game view.
Expected result: Scene view should match Game View.
Actual result: VFACE semantics are inverted in Scene View.
Reproducible with: 5.5.2f1, 5.6.0b9
Note #1: If rendered through a Render Texture, VFACE semantics remain inverted.
Reproduction Steps:
1. In the "VFaceTest" scene hierarchy, activate "RenderTexture" object.
2. Observe how the VFACE sementics in Scene View and the Render Texture match.
Note #2: If a new Camera is added to the scene (besides the Main Camera), the VFACE sementics in Game View will also become inverted. However, this does not happen in 5.5.2f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger
- [sw-unity-6-1] Scene view renders any light differently when more than one camera exists and neither have the "MainCamera" tag
- Project tab navigates to the previous folder when undoing (CTRL+Z) GameObject placement in the Scene
- Blue lines appear on the sides of the "Fit Canvas" or "Fit viewport" button when it's clicked in the UI Builder.
- PlayableDirector's state remains set to Playing even when the timeline's time property exceeds its duration.
Add comment