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IndexOutOfRangeException and MissingReferenceException are thrown when e...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode Expected result: No errors are ... Read more
Cube scales in x axis too when it is scaled in z axis while using Rect Tool
How to reproduce: 1. Open attached Unity project 2. Select Cube in the Hierarchy window 3. Select Rect Tool from Tools bar 4. Scale ... Read more
[XR Interaction Toolkit] Room Scale or Stationary XR Rig does not have a...
Repro steps: 1. Create a new project 2. Import the XR Interaction Toolkit package 3. Create a new Scene and delete the Main Camera 4... Read more
[MacOS] Game FPS falls ~80% when selecting a GameObject in Hierarchy wit...
Reproduction steps: 1. Open project in "New Unity Project.zip" 2. Open SampleScene 3. Make sure Inspector Window is visible and noth... Read more
The Application.identifier returns empty string
How to reproduce: 1. Open the attached (TestApplicationIdentifier.zip) project 2. Open the "SampleScene" Scene 3. Enter the PlayMode... Read more
Editor Window loses focus when Color Picker is closed with a keybaord
How to reproduce: 1. Open user's attached project 2. Go to Window -> UIElements and press Test 3. Press Tab until you reach the Colo... Read more
The UI Builder boolean attributes get set to false when saving to UXML f...
How to reproduce: 1. Create a new project 2. Import the UI Builder from the Package Manager 3. Open the UI Builder window (Window ->... Read more
High CPU and GPU usage when using the Bolt 1 or 2 visual graph
[Original issue link|https://support.ludiq.io/communities/5/topics/5175-high-gpu-usage-in-bolt-20-editor] ---- While working with ... Read more
Issue with adding nodes as it crashes unity.
[Original issue link|https://support.ludiq.io/communities/5/topics/5173-issue-with-adding-nodes-as-it-crashes-unity] ---- Hi, I'm... Read more
Shader Graph UV node uses whole Sprite Atlas UVs instead of individual S...
How to reproduce: 1. Open the attached project's Scene labeled "Main" 2. Observe the Sprite Atlas animated Sprite 3. Enter the Play ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes
- AnalyticsSessionInfo.sessionFirstRun value is not affected when the corresponding data file is removed