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Application.OpenURL() not working for WebGL builds
Steps to reproduce:1. Use "Application.OpenURL()" API in Script to open a Website.2. Build project as "WebGL" build target.3. Trigge... Read more
Color defaults in System.Serializable class objects are ignored when add...
How to reproduce:1. Open the attached project's "case_1319654-Project.zip" Scene labeled "SampleScene"2. In Hierarchy, select the "G... Read more
Generated locales are not displayed in WebGL build
Reproduction steps:1. Open the user's attached project and switch to WebGL platform2. Build and Run Samples/Localization/0.10.0-prev... Read more
"NullReferenceException: SerializedObject of SerializedProperty" is thro...
How to reproduce:1. Open the user's attached "DisposedIssue.zip" project2. Select the "Altlas" Asset in the Project window3. Press t... Read more
[2D][URP] Increasing Freeform Light 2D Falloff greater than 53 causes er...
[2D][URP] Increasing Freeform Light 2D Falloff greater than 53 causes errors in console Repro steps:1. Open SampleScene in attached ... Read more
WebGL Player freezes with 'Cannot enlarge memory arrays' error when the ...
How to reproduce:1. Create a new project (or simply open the attached project 'test-standart-shader.zip' and skip to step 6)2. In th... Read more
[MacOS] Editor does't show unsaved changes pop up if editor is closed us...
Steps to reproduce: 1. Open attached project2. Open window by clicking Test > SaveChangesWindow3. Click Set Unsaved4. Try to clos... Read more
[MacOS] Editor doesn't show unsaved changes pop up if editor is being cl...
Steps to reproduce: 1. Open attached project2. Open window by clicking Test > SaveChangesWindow3. Click Set Unsaved4. Minimize Sa... Read more
[TMP] Conversion Tool fails to Scan with some Windows Region options
Reproduction steps:1. Set your Windows Region to Lithuanian2. Open the attached project3. Click Window > TextMeshPro > Project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default