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Fixed in 2017.1.X
Votes
0
Found in
5.3.5p8
Issue ID
884260
Regression
Yes
[FBX] Different rotation is applied to prefab when upgrading project from 5.3 to 5.4+
To reproduce:
1) Open attached project and MyScene scene in 5.3
2) Search in Hierarchy for RightForeArmRoll
3) Check Rotation - it should be 0,0,0
4) Open the project in 5.4+
5) Check Rotation of the same object again
Expected: The value shouldn't change
Actual: It changes into 180,180,180
Not reproduced in 5.3.6f1, 5.3.7p4
Reproduced in 5.4.0f3, 5.5.2f1, 5.6.0b10
----------------
For the fix please follow the link below:
Transform.eulerAngles Returns A Different Value In Unity 5.4 Compared To 5.3
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