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Fixed in 5.6.0

Votes

0

Found in

5.6.0b7

Issue ID

882363

Regression

Yes

[Mobile][SceneView] Baked lighting with GI disabled are causing incorrect shader behaviour

Global Illumination

-

In editor, standard shader and mobile shaders can render incorrect preview results when the platform is switched to iOS or Android. When deployed to platform, it works as expected.

Reproduction steps:
1. Create new project
2. Add Cube and Plane to scene
3. Set Cube and Plane to "Static"
4. Set "Directional light" Mode to Baked
5. Create two materials
6. Set materials' shaders to "Mobile/Unlit (Supports Lightmap)"
7. Add some texture to materials
8. Attach materials to Cube and Plane
9. Open "Lighting" window
10. Disable "Realtime Global Illumination"
11. Disable "Auto Generate"
12. Save scene and Generate Lighting
13. Switch to iOS or Android platform
14. Notice that lighting is misbehaving

Expected results: Identical results on mobile and standalone platforms
Actual results: Mobile platforms show incorrect lighting

Reproduced on versions: Unity 5.6.0b3, 5.6.0b7, 5.6.0b10, 2017.1.0a1
Did not reproduce on 5.5 and 5.4 versions

Comments (1)

  1. Ka-Dmiy

    Mar 17, 2017 07:11

    v 5.5.2 same issue

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