Search Issue Tracker

Fixed in 2017.1.X

Votes

0

Found in

5.5.1f1

Issue ID

883558

Regression

No

ControllerColliderHit.moveLength() returns CharacterController.Move() parameter value instead of distance traveled by collider

Physics

-

Reproduction steps:
1.Open project attached (ReproduceBug.zip).
2.Open scene "Scene01".
3.Press play.
4.Press "Arrow up" to move.

Expected result: after collision with box, ControllerColliderHit.moveLength() returns 0.
Actual result: ControllerColliderHit.moveLength() returns CharacterController.Move() parameter value.

Note: expected result refers to https://docs.unity3d.com/ScriptReference/ControllerColliderHit-moveLength.html
Check console to see current ControllerColliderHit.moveLength() return value.

Reproduced on: 5.3.7p3, 5.4.4p4, 5.5.2f1, 5.6.0b10.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.