Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0b7
Issue ID
879786
Regression
No
Crash in RenderTexture::Release when switching Graphics API to Direct3D12
Steps to reproduce:
1. Open the project from vrbowlinggame.zip
2. Go to Player Settings...
3. In Other settings deselect "Auto Graphics API for Windows"
4. Drag Direct3D12 (Experimental)" to the top of the list
Result: Unity crashes at RenderTexture::Release
Reproduced on: 5.5.0f3, 5.6.0b7, 5.6.0b9
Note: unable to reproduce on 5.4 because downgrading is not supported
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FocusController has unprocessed focus events.” warnings are thrown after adding iOS, tvOS or visionOS Build Profiles
- Holes and different colors appear on default Tree Materials after applying them to the Tree GameObject and undoing changes
- Error indicating that the Text Asset Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
- Documentation installation shows "Install failed: Validation Failed" when installing Android Build Support module
- Error indicating that the Package Manifest Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
This is a duplicate of issue #851265