Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0b7
Issue ID
879786
Regression
No
Crash in RenderTexture::Release when switching Graphics API to Direct3D12
Steps to reproduce:
1. Open the project from vrbowlinggame.zip
2. Go to Player Settings...
3. In Other settings deselect "Auto Graphics API for Windows"
4. Drag Direct3D12 (Experimental)" to the top of the list
Result: Unity crashes at RenderTexture::Release
Reproduced on: 5.5.0f3, 5.6.0b7, 5.6.0b9
Note: unable to reproduce on 5.4 because downgrading is not supported
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
This is a duplicate of issue #851265