Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b4
Issue ID
877641
Regression
No
Cardboard minimum SDK level is 19, but build fails because it requires 24
How to reproduce:
1. Open SDK Manager, delete all newest API and make sure that you download API 19, 20 and/or 21
2. Start a new project in Unity and save the scene
3. Switch platform to Android in Build settings (don't forget to add scene to build)
4. Change Bundle Identifier in Players settings
5. Set Minimun API level and Target API level to 19/20/21
6. Check Virtual Reality Support and add Cardboard
7. Build and Run
Result:
Warning: [Temp\StagingArea\AndroidManifest-main.xml:12,
D:\Proyectos\Unity\prueba2\Temp\StagingArea\android-libraries\unitygvr\Andro
idManifest.xml:3] Main manifest has <uses-sdk android:targetSdkVersion='19'>
but library uses targetSdkVersion='24'
]
exit code: 1
Note: According to documentation https://developers.google.com/vr/unity/get-started for Cardboard it is enough to have 19 API ;
If one sets Target API Level to Automatic, build fails but error is not so clear.
Reproducible: 5.6.0b3, 5.6.0b9, (5.5 didn't have a possibility to enable Cardboard SDK)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment