Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b4
Issue ID
877641
Regression
No
Cardboard minimum SDK level is 19, but build fails because it requires 24
How to reproduce:
1. Open SDK Manager, delete all newest API and make sure that you download API 19, 20 and/or 21
2. Start a new project in Unity and save the scene
3. Switch platform to Android in Build settings (don't forget to add scene to build)
4. Change Bundle Identifier in Players settings
5. Set Minimun API level and Target API level to 19/20/21
6. Check Virtual Reality Support and add Cardboard
7. Build and Run
Result:
Warning: [Temp\StagingArea\AndroidManifest-main.xml:12,
D:\Proyectos\Unity\prueba2\Temp\StagingArea\android-libraries\unitygvr\Andro
idManifest.xml:3] Main manifest has <uses-sdk android:targetSdkVersion='19'>
but library uses targetSdkVersion='24'
]
exit code: 1
Note: According to documentation https://developers.google.com/vr/unity/get-started for Cardboard it is enough to have 19 API ;
If one sets Target API Level to Automatic, build fails but error is not so clear.
Reproducible: 5.6.0b3, 5.6.0b9, (5.5 didn't have a possibility to enable Cardboard SDK)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- WebGL sends wrong value with large numbers when SendMessage function is used
- Add Behaviour dropdown has a part in which the dropdown outline is cut out when the Add Behaviour dropdown is opened
Add comment