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Fixed in Unity 2018.1

Votes

0

Found in

2018.1.0b1

Issue ID

978659

Regression

Yes

MAC OSX - Raycasting is incorrect. (seems to be casued by Camera.main.ScreenPointToRay)

Camera

-

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Priority: 2Necessary for shipping a final release

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Severity: 2Core functionality majorly impacted

The Navmesh agents in the attached project should move to where the user clicks. This functionality seems to be broken.

Steps to reproduce
- Download the attached project (AI TEST.rar)
- Open it as a new project in Unity 2018.1.0b1.
- Open the example scene 1_multiple_agent_sizes.
- Open Assets > Examples > Scenes > 1_multiple_agent_sizes.
- Play the scene.
- Click on the green gound plane. Objects should move to where you have clicked.
Notice issue >> Objects do not move, or if they do they do not move correctly.

VIDEO ATTACHED

Note: Attached an updated ClickToMove.cs script. If you replace the projects ClickToMove.cs with this one, it will add a sphere to the points, giving a little more clarity.

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