Search Issue Tracker
By Design
Votes
0
Found in
2017.2.0f3
Issue ID
978473
Regression
No
Shader partially reverts to Fallback if Directional Light has shadows set
How to reproduce:
1. Open the "ShaderRepro.zip"
2. Open the "temp" scene
3. Notice, that the nebula fogs are not visible
Actual result: The custom shader fallbacks to diffuse, and the nebula fog is not visible.
Expected result: The custom shader shouldn't fallback and the nebula fog should be visible.
Reproducible with: 5.6.4p4, 2017.1.2p4, 2017.2.1f1, 2017.3.0f2, 2018.1.0a7.
Notes:
If the Directional light has "Shadow Type" set to No shadows, the shader doesn't fallback.
Commenting " Fallback "Diffuse" " (line 59 at Su_StaticStars_Noice shader) makes the shader work correctly, even if the shadows are set on the Directional Light.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU errors when CoreCopy shader is used to copy an MSAA texture
- Unity Cloud icon does not appear next to project and does not connect correctly when the project is created with Cloud but closed right after creation
- ScrollerSlider in the Scroller Control is still using UXMLTraits
- Crash on ExtractHandles when shutting down the Editor in a specific scene while Burst jobs are in progress
- Unity Hub closes with no "Project is currently open" window when selecting an already open project from the Projects list
Add comment