Search Issue Tracker
By Design
Votes
0
Found in
2017.2.0f3
Issue ID
978473
Regression
No
Shader partially reverts to Fallback if Directional Light has shadows set
How to reproduce:
1. Open the "ShaderRepro.zip"
2. Open the "temp" scene
3. Notice, that the nebula fogs are not visible
Actual result: The custom shader fallbacks to diffuse, and the nebula fog is not visible.
Expected result: The custom shader shouldn't fallback and the nebula fog should be visible.
Reproducible with: 5.6.4p4, 2017.1.2p4, 2017.2.1f1, 2017.3.0f2, 2018.1.0a7.
Notes:
If the Directional light has "Shadow Type" set to No shadows, the shader doesn't fallback.
Commenting " Fallback "Diffuse" " (line 59 at Su_StaticStars_Noice shader) makes the shader work correctly, even if the shadows are set on the Directional Light.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
Add comment