Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.2f2
Issue ID
878342
Regression
No
[Mobile] [UI] InputField's characterLimit is handled not by the native device keyboards, therefore, causing visual artefacts
Reproduction Steps:
1. Open "Test" project
2. Build and deploy to mobile device
3. Select InputField
4. Write something
Note: Limit is 5 characters
5. Notice that while you are writing text over 5 characters long, characters are appearing and disappearing on Native device keyboard.
Expected behaviour: characterLimit is handled by the native keyboard and no letters are appearing on Input over 5 character.
Actual result: characterLimit is handled after the input. When keyboard key is pressed letter appears and only then disappears.
Reproduced on versions: Unity 5.3.7p4, 5.4.4p3, 5.5.1p3, 5.6.0b7
Reproduced on iOS and Android devices.
Note from duplicate case: If one navigates to the middle of the field and enters another character that the character is entered at the current position of the caret, the last character in the string is removed, and the caret is moved to the end of the line.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment