Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0p2
Issue ID
872079
Regression
No
Editor crashes after build when BuildAssetBundles() outputPath is created using GetDirectoryName()
To reproduce:
1. Open repro project
2. Build and run scene
Expected: scene will be built successfully
Actual: on 5.4.4f1build process freezes; on 5.5 and 5.6 build ends successfully, but when built scene is opened, editor crashes.
Reproduced on: 5.4.4f1, 5.5.0p2, p4, 5.5.1p2, 5.6.0b7
Tested on: OSX 10.12.2, Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
This is a duplicate of issue #920116