Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0p2
Issue ID
872079
Regression
No
Editor crashes after build when BuildAssetBundles() outputPath is created using GetDirectoryName()
To reproduce:
1. Open repro project
2. Build and run scene
Expected: scene will be built successfully
Actual: on 5.4.4f1build process freezes; on 5.5 and 5.6 build ends successfully, but when built scene is opened, editor crashes.
Reproduced on: 5.4.4f1, 5.5.0p2, p4, 5.5.1p2, 5.6.0b7
Tested on: OSX 10.12.2, Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityYamlMerge.exe doesn't correctly handle merge conflicts in modified properties on a prefab variant
- Inconsistent color scheme in "Details" section of "Select Presets" inspector window
- Crash on __pthread_kill when launching Editor via command-line with "-disableManagedDebugger" argument
- [VFX] Deleting “New Group Node” name doesn’t allow to type or add new name
- [VFX] Creating a long Group Node name breaks nodes boarders
This is a duplicate of issue #920116