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[ProBuilder] Using Probuilders Triangulate on a Polybrush mesh causes th...
Using Probuilders Triangulate on a Polybrush mesh causes the mesh to become invisible and throws loads of errors To reproduce:1. Cre... Read more
Asset Group loses its reference in Addressables window when a file with ...
How to reproduce:1. Download and open the project "1170379.zip"2. Open the Addressables window3. Create an Asset or folder and name ... Read more
Window of a package could not be opened when the Window was open while t...
How to reproduce:1. Create a new project2. Open Timeline Window3. Remove Timeline package4. Install Timeline package5. Try to open T... Read more
Clicking an object, behind which there's a terrain being painted on does...
Clicking an object, behind which there's a terrain being painted on does not select the new object To reproduce:1. Create a terrain2... Read more
Resetting a custom brush resets the falloff curve to nothing
Resetting a custom brush resets the falloff curve to nothing Problem: if you reset a custom brush, the falloff will reset to a curve... Read more
Custom brush settings have no tooltips
Custom brush settings have no tooltips How to reproduce:1. Select the terrain2. Go to the paint terrain tab3. Select the last visibl... Read more
Custom brush list preview in terrain paint menu doesn't update when cust...
Custom brush list preview in terrain paint menu doesn't update when custom brush settings are changed Repro steps: 1. Select the ter... Read more
Lighmaps have red tint after baking lights in Linear color space when Li...
To reproduce:1. Create a new project with Lightweight RP template;2. Switch platform to Android or iOS;3. Switch color space to Line... Read more
[Terrain] Painting on newly created neighboring terrains results in null...
See: https://github.com/Unity-Technologies/TerrainTools/issues/284 I've only been able to repro this in 2019.2 (not .1 or .3) Repro:... Read more
Unity Editor crashes in dispatch_release when running Tests in Batch Mode
When changing the path of an Assembly Definition that is referenced by another Assembly Definition without opening Unity, and runnin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components