Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2018.4
2019.4
2019.4.16f1
2020.2
2021.1
2021.2
Issue ID
1314426
Regression
No
[Particle System] Ribbon trails are shown in the wrong order when Time Scale is set to 0.1 and is affected by Force Field
How to reproduce:
1. Open the user's attached "ForcefieldBug.zip" project
2. Open the "SampleScene" Scene
3. Enter Play Mode
4. Set the "Time Scale" to 0.1 in the Project Settings (Edit -> Project Settings -> Time)
5. Observe the Ribbon Particle in the Game view
Expected result: The Ribbon Particle moves the same, but slower
Actual result: The Ribbon Particle is shown in the wrong order
Reproducible with: 2018.4.31f1, 2019.4.20f1, 2020.2.5f1, 2021.1.0b7, 2021.2.0a5
Notes:
- The issue is not reproducible if External Forcers Multiplier is set to 0.1
- The issue is reproducible only in Play Mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a8
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.0b10
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.4f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.23f1