Search Issue Tracker
Fixed in 1.1.0
Votes
0
Found in [Package]
1.0.2
Issue ID
1314295
Regression
No
Crash when Polybrush Scatter Mesh radius values are set to minimum while painting with a flat Falloff Curve
How to reproduce
1. Open the attached project
2. Open the PolyBrush window
3. Select the Scatter Prefabs on meshes Tool and add Grass 1 as the prefab to paint
4. Set the Outer Radius and Inner Radius to the minimum values
5. Set the Falloff curve to flat
6. Paint the Prefabs on the mesh in the Scene
Expected result: Grass 1 prefab is scattered on the mesh
Actual result: Editor freezes on the SceneView.OnGui.mouseDown progress bar
Reproducible with: 1.0.0, 1.0.2(2019.4.18f1, 2020.2.4f, 2021.1.0b7)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 1.1.0):
Fixed in PolyBrush 1.1.0 which will be included in the 2020.3 release and above
PR - https://github.com/Unity-Technologies/polybrush/pull/158