Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2018.4
2019.4
2020.1
2020.2
2021.1
2021.2
2021.2.0a4
Issue ID
1314040
Regression
No
Shader Compiler fails to generate Vulkan output when HLSL texture method CalculateLevelOfDetail is used
How to reproduce:
1. Create a new project and add the attached shader to it ("CalculateLOD.shader")
2. Select it in the Project Window
3. In its inspector select the "Compile and show code" dropdown and select Vulkan
4. Click "Compile and show code"
5. Observe the errors
Expected result: no errors after compiling the shader
Actual result: shader compiler fails to generate Vulkan output and errors are thrown
Reproducible in: 2021.2.0a5, 2021.1.0b5, 2020.2.3f1, 2020.1.17f1, 2019.4.20f1, 2018.4.31f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment