Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2020.2
2021.1
2021.1.0b3
2021.2
Issue ID
1310004
Regression
No
Articulation Body Joint motion "Lower limit" and "Upper limit" are not clamped
How to reproduce:
1. Open the user's attached project
2. Open "SampleScene"
3. Select "ART" in the Hierarchy
4. In the Articulation Body Component set the Z Drive Lower limit to "50" and set the Upper limit to "-50"
5. Enter Play mode
Expected results: The Articulation Body Joint motion limits are clamped
Actual results: The Articulation Body Joint motion limits are not clamped and the joint breaks in Play mode
Reproducible with: 2020.2.3f1, 2021.1.0b7, 2021.1.0a4
Could not test with: 2018.4.32f1, 2019.4.20f (Articulation bodies did not exist yet)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a4