Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2020.2
2021.1
2021.1.0b3
2021.2
Issue ID
1310004
Regression
No
Articulation Body Joint motion "Lower limit" and "Upper limit" are not clamped
How to reproduce:
1. Open the user's attached project
2. Open "SampleScene"
3. Select "ART" in the Hierarchy
4. In the Articulation Body Component set the Z Drive Lower limit to "50" and set the Upper limit to "-50"
5. Enter Play mode
Expected results: The Articulation Body Joint motion limits are clamped
Actual results: The Articulation Body Joint motion limits are not clamped and the joint breaks in Play mode
Reproducible with: 2020.2.3f1, 2021.1.0b7, 2021.1.0a4
Could not test with: 2018.4.32f1, 2019.4.20f (Articulation bodies did not exist yet)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when exiting and re-entering Play Mode
- NavMesh Baked area is not visible when Gizmos is turned on and the Navigation window is closed
- Unity freezes when opening a project
- [Silicon] Artifacts appear in the Game view when resizing the window/entering the Play Mode in a specific project
- Marker in the animation’s preview window doesn’t stop when reaching the end of the timeline and jumps to the start of the animation when moving it with the cursor
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a4