Search Issue Tracker
Fixed in 12.x
Votes
0
Found in [Package]
7.5.1
Issue ID
1313943
Regression
Yes
[ShaderGraph] Custom function node is deleted when deleting Source file from Node settings
Reproduction steps:
1. Open the user's attached project
2. In the Project window, open Test.shadergraph
3. Select Custom Function node and open Graph Inspector
4. In the Node Settings, select and delete the Source file
Expected result: Source file is deleted
Actual result: Custom Function node is deleted
Reproducible with: 7.5.1 - 7.5.3 (2019.4.20f1), 10.3.1 (2020.2.4f1), 11.0.0 (2021.1.0b6), 12.0.0 (2021.2.0a4)
Not reproducible with: 7.3.1 - 7.4.3 (2019.4.20f1)
Could not test with: 2018.4.32f1 (could not downgrade)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
- "GetPreferedValue" returns max value when using auto-sizing
Add comment