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[2D] [Animation] Clearing All Categories for all sprites on a character ...
[2D] [Animation] Clearing All Categories for all sprites on a character does not delete the Sprite Lib Steps to Repro: 1. import a c... Read more
Code completion does not work for MonoBehavior callback methods when usi...
How to reproduce:1. Create and open a new project2. Make sure you have Visual Studio 2019 selected under Preferences > External T... Read more
[LWRP] Editor crashes on changing Color Space Linear to Gamma
Editor crashes on changing Color Space Linear to Gamma in LWRP project . Steps to repro:1. Create a new LWRP project.2. File > Bu... Read more
Editor window is black when TimeZoneKeyName is invalid
Steps to reproduce:1. Open Registry Editor2. Navigate to HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Control\TimeZoneInformation3. Chang... Read more
Kaydara FBX Binary becomes a YAML file when Editor serializes changes
To reproduce: 1. Download attached "FBX_serialization.zip project and open in Unity2. Open the Assets > asset.fbx file in a Text ... Read more
Anti Aliasing produces artifacts with World Space Text when Multi Sampli...
How to reproduce:1. Open attached "1169133.zip" project2. Note that the World Space Text in the Game View has additional visual arti... Read more
[LWRP/Mac] Assertion failed on expression exceptions are thrown on creat...
"Assertion failed on expression: 'alternativeBackBuffer->GetWidth() == window->GetWidth()'" exceptions are thrown on creating ... Read more
[Scene Management] Differentiation of icons is not visibly distinct of a...
Differentiation of icons is not visibly distinct of a prefab and variant when they have overrides. Refer the screenshots Steps to re... Read more
Two Bone IK Constraint in the Animation Rigging package calculates rotat...
How to reproduce:1. Open tester-submitted project (New Unity Project (35))2. Open 'SampleScene' scene3. Enter Play Mode Expected res... Read more
Animating the alpha channel of a color in a material causes the RGB chan...
How to reproduce:1. Open the attached "AnimateAlpha.zip" project2. Open "SampleScene" and enter Play mode Expected results: The cube... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
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