Search Issue Tracker
Fix In Review
Votes
0
Found in [Package]
1.4.5
Issue ID
1313365
Regression
Yes
Unnecessary keys are placed in a TimelineClip Curve when using Undo.RecordObject() in a Script
How to reproduce:
1. Open the attached "1313365.zip" project
2. Open "SampleScene" Scene
3. Open the Timeline window (Window -> Sequencing -> Timeline)
4. Select the "Director" GameObject in the Hierarchy
5. Click on the "Show curves view" button which is near the name of the track
6. Click on the "SamplePlayableAsset" track and enter Play Mode
7. In the Timeline window drag the slider around the selected track
Expected results: The curve in the track stays the same
Actual results: The curve is covered with keys
Reproducible with: 1.4.5, 1.5.2, 1.6.0-pre.1 (2019.4.20f1, 2020.2.4f1, 2021.1.0b6, 2021.2.0a4)
Not reproducible with: 1.4.0, 1.4.3, 1.4.4 (2019.4.20f1, 2020.2.4f1, 2021.1.0b6, 2021.2.0a4)
Could not test with: 2018.4.32f1 (Timeline package not available)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
Add comment