Search Issue Tracker
Fix In Review
Votes
0
Found in [Package]
1.4.5
Issue ID
1313365
Regression
Yes
Unnecessary keys are placed in a TimelineClip Curve when using Undo.RecordObject() in a Script
How to reproduce:
1. Open the attached "1313365.zip" project
2. Open "SampleScene" Scene
3. Open the Timeline window (Window -> Sequencing -> Timeline)
4. Select the "Director" GameObject in the Hierarchy
5. Click on the "Show curves view" button which is near the name of the track
6. Click on the "SamplePlayableAsset" track and enter Play Mode
7. In the Timeline window drag the slider around the selected track
Expected results: The curve in the track stays the same
Actual results: The curve is covered with keys
Reproducible with: 1.4.5, 1.5.2, 1.6.0-pre.1 (2019.4.20f1, 2020.2.4f1, 2021.1.0b6, 2021.2.0a4)
Not reproducible with: 1.4.0, 1.4.3, 1.4.4 (2019.4.20f1, 2020.2.4f1, 2021.1.0b6, 2021.2.0a4)
Could not test with: 2018.4.32f1 (Timeline package not available)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment