Search Issue Tracker
Fix In Review
Votes
0
Found in [Package]
1.4.5
Issue ID
1313365
Regression
Yes
Unnecessary keys are placed in a TimelineClip Curve when using Undo.RecordObject() in a Script
How to reproduce:
1. Open the attached "1313365.zip" project
2. Open "SampleScene" Scene
3. Open the Timeline window (Window -> Sequencing -> Timeline)
4. Select the "Director" GameObject in the Hierarchy
5. Click on the "Show curves view" button which is near the name of the track
6. Click on the "SamplePlayableAsset" track and enter Play Mode
7. In the Timeline window drag the slider around the selected track
Expected results: The curve in the track stays the same
Actual results: The curve is covered with keys
Reproducible with: 1.4.5, 1.5.2, 1.6.0-pre.1 (2019.4.20f1, 2020.2.4f1, 2021.1.0b6, 2021.2.0a4)
Not reproducible with: 1.4.0, 1.4.3, 1.4.4 (2019.4.20f1, 2020.2.4f1, 2021.1.0b6, 2021.2.0a4)
Could not test with: 2018.4.32f1 (Timeline package not available)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
- Loading animations are hitching or stopping when using "SceneManager.LoadSceneAsync" to load new scenes
Add comment