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0
votes
Fixed

[Profiler] GPU module hides Call names and "Total time" when the Call na...

Profiling

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Apr 27, 2020

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Version/s: 2017.4, 2020.2, 2020.2.0a8

How to reproduce: 1. Create and open a new project 2. Add a Reflection Probe to the current Scene from GameObject > Light > Reflecti... Read more

0
votes
Fixed

[HDRP] ArgumentNullException error is thrown on pressing Cntrl + Z after...

Package: Scriptable Render Pipeline HD

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Apr 28, 2020

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Version/s: 9.0.0, 8.1.0, 8.0.1.

-Undo operation does not work. -ArgumentNullException error is thrown on pressing Cntrl + Z after removing volume profile overrides.... Read more

0
votes
Fixed

[ShaderGraph] Updating an exposed Vector1 property to 'Slider' mode does...

Package: Visual Effect Graph

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Apr 28, 2020

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Version/s: 9.x

Repro steps: 1. Create a VFX Shader Graph 2. Assign it to a VFX output 3. In SG, add an exposed Vector1 and save the graph 4. Observ... Read more

0
votes
Fixed

[HDRP] Volume profile override is removed along with NullReferenceExcept...

Package: Scriptable Render Pipeline HD

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Apr 28, 2020

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Version/s: 9.0.0, 8.1.0, 8.0.1.

All added Volume profile override removed on resetting along with following errors: -AddAssetToSameFile failed because the other as... Read more

0
votes
Fixed

[Probuilder] NullReferenceException and ArgumentException errors are thr...

Scene/Game View

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Apr 28, 2020

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Version/s: 2020.2.0a9

After creating a Probuilder Gameobject, on selecting UV Editor Window NullReferenceException and ArgumentException threw in console,... Read more

2
votes
Fixed

Serialization layout errors when using classes with arrays of structs co...

Serialization

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Apr 20, 2020

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Version/s: 2019.3, 2019.3.10f1, 2020.2

Steps to reproduce: 1. Open user-supplied project 2. Run the Sample scene Expected: no errors appear Actual: errors appear Reprodu... Read more

0
votes
Fixed

TMP_SubMeshUI Raycast Target doesn't follow TextMeshPROUGUI Preset Values

Package: TextMeshPro

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Apr 08, 2020

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Version/s: 3.0.0-preview.11

How to reproduce: 1. Open the attached TextMeshPRO-RaycastTarget-Bug.zip project 2. Open the InitScene and Enter the Play mode 3. I... Read more

1
votes
Won't Fix

PPv3 LUT not merged due to per frame recalculation which causes a perfor...

Package: Scriptable Render Pipeline Universal

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Apr 27, 2020

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Version/s: 8.1.0

How to reproduce: 1. Open the attached "URP_PerfTest" and "PPv2_PerfTest" projects 2. Build both for Android 3. Inspect the performa... Read more

0
votes
Fixed

PPv3 Bloom does more pyramid levels than PPv2 which causes non-negligabl...

Package: Scriptable Render Pipeline Universal

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Apr 27, 2020

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Version/s: 8.1.0

How to reproduce: 1. Open the attached "URP_Bloom" and "PPv2_Bloom" projects 2. Build both projects for Android 3. Inspect the perfo... Read more

0
votes
Fixed

[Burst] Unexpected exception in Burst.Compiler.IL.Helpers.MethodDecoderE...

Package: Burst

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Apr 27, 2020

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Version/s: preview.10 - 1.3.0

How to reproduce: 1. Create a new Unity project 2. Download and import the Burst package 3. Import the tester-attached script(TestSc... Read more

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