Search Issue Tracker

1
votes
Fixed

[Addressables] All Asset Bundles from local Build Path group are rebuilt...

Package: Build Pipeline - Addressables

-

Feb 12, 2020

-

Version/s: 1.3.3, 1.6.0, 1.8.3

How to reproduce: 1. Open project from "AddressableRebuildBug.zip" 2. Open "Addressables Groups" window and build player content 3. ... Read more

0
votes
Won't Fix

[Addressables] [WebGL] DownloadDependenciesAsync does not call the compl...

Package: Build Pipeline - Addressables

-

Feb 24, 2020

-

Version/s: 1.4.0, 1.6.2

How to reproduce: 1. Open the attached project ("case_1220688-UMAProject.zip") 2. Set the build target to WebGL 3. Build Player Cont... Read more

0
votes
Fixed

[Addresables] Addressables causes "Unknown error in AsyncOperation" when...

Package: Build Pipeline - Addressables

-

Mar 04, 2020

-

Version/s: 1.5.1, 1.6.2

How to reproduce: 1. Open the SampleScene in the attached "-ReproAddresables.zip-" (use Test Bed.zip or see attached files instead... Read more

0
votes
Fixed

[Addressables] Exception encountered in operation Resource<IAssetBundleR...

Package: Build Pipeline - Addressables

-

Mar 04, 2020

-

Version/s: 1.5.1, 1.6.2

How to reproduce: 1. Open the attached "AddressablesBug.zip" project on 2020.1.0a25 2. Build Default Addressables group (Window > As... Read more

0
votes
Fixed

[Addressables] using ReleaseInstance() on ComponentReference<TComponent>...

Package: Build Pipeline - Addressables

-

Mar 06, 2020

-

Version/s: 1.6.2

Reproduction steps: 1. Open the attached project in "ComponentReference.zip" 2. Enter Play Mode 3. Press and release 'a' button on t... Read more

2
votes
Won't Fix

[investigation needed] GameObject Animators become not valid when instan...

Package: Build Pipeline - Addressables

-

Mar 07, 2020

-

Version/s: 1.3.3

Reproduction steps: 1. Open the provided project "case_1223207-steel-flood.zip" 2. Enter Play Mode 3. Press "ESC" -> "Quit to menu" ... Read more

0
votes
Fixed

[Addressables] InitializeAsync - Unknown error in AsyncOperation

Package: Build Pipeline - Addressables

-

Mar 16, 2020

-

Version/s: 1.5.0

How to reproduce: 1. Open the attached project (AddressablesTest.zip) 2. Build Addressables 3. Move the generated bundles/catalog to... Read more

0
votes
Fixed

Addressables.LoadAssetsAsync AsyncOperationHandle.Result is null if at l...

Package: Build Pipeline - Addressables

-

Apr 01, 2020

-

Version/s: 1.5.0

Steps to reproduce: 1. Open the attached project (case_1227349.zip) 2. Open SampleScene 3. Enter Play Mode Expected result: No exce... Read more

0
votes
Fixed

[Asset Tables Window] Editing TableEntry Metadata throws NullReferenceEx...

Package: Localization Package

-

Feb 21, 2020

-

Version/s: 0.6.1-preview

1) Create a new StringTable or AssetTable for 1 or more locales. 2) Add 2 new Entries, 3) Click the Metadata button for the 2nd en... Read more

0
votes
Fixed

Available Locales List is not updated when a new Locale is added.

Package: Localization Package

-

Feb 27, 2020

-

Version/s: 0.6.1-preview

Follow the instructions to step 2 here: [https://docs.unity3d.com/Packages/com.unity.localization@0.6/manual/QuickStartGuide.html] ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.