Search Issue Tracker
Fixed in 2017.3.X
Votes
0
Found in
5.5.0f3
Issue ID
866792
Regression
No
Client connection to hosted server is interrupted with NetworkReader:ReadByte() exception
To reproduce:
1.Download and open attached project
2.Build the game on standalone platform
3.Open built project and play as Host
4.Enter play mode in the editor
5.Connect to hosted server as client from editor
Reproduced with: 5.5.0f3, 5.6.0b3, 5.4.3p3, 5.3.7p2
Expected result: Second player connecting succesfully to the hosted server and editor not throwing error.
Actual result: Second player does not connect to the server, editor throws error.
Note: Also reproducible when server is hosted from the editor and the client connects from the built game.
Verified with: 2017.3.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
- Material Component has two horizontal lines under it when its foldouts are closed
- Some selected Mesh Renderer Materials lead to Assets folder when pinged
- Editor colors appear darkened out when HDR Display Output is enabled
Add comment